Once you’re out of lives your save file is deleted. Originally the hardest achievement in the first Rogue Legacy, in this official game mode you are given only 15 lives to complete the game. We’re bringing back an oldie but a goody with Thanatophobia. And finally, to keep resources relevant, all gold, Ore, and Aether collected earns you valuable Resolve instead. This keeps the runs short and sweet, and are designed as a single-sitting affair (though you can quit and take a breather at any time). Not every biome has to be completed though, and they are now smaller while holding more Relic rooms and Curio Shoppes. Rather than the familiar world, you now start in a random biome, and with each boss beaten you teleport to a new random biome with the option to choose a new Contrarian Class. Things go a bit crazy as True Rogue gives players a single attempt to conquer the Kingdom with a random Contrarian Class. For the first Special Game Mode we wanted to see what happened if Rogue Legacy played more like a traditional roguelike.
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